WARNING:
THIS IS VERY MUCH A WORK IN PROGRESS.
THE LINKS ARE NOT CONNECTED AND THE GAME DESCRIPTIONS ARE LIMITED.
About
(thesis bio)
Released Games (itch)
Resume
(link to doc)
Undaily Gamey
Blog
Ventrocadia
Paradise Lost
hi
An exploration - puzzle game where the player explores a colorful world in two perspectives with two separate control-styles.
Get the full picture of Outer Town's quirky cast and strange mysteries in a top-down adventure style and a side-scrolling platformer.

Only for GameBoy Color.
An atmospheric walking-simulator where the player assumes control of a recon robot exploring a crash-site that once was a city.
Will Delta-1 be able to find anything remaining amongst the wreckage?
Make your way home on the worst day ever. Good luck!

Parkway Panic
Traversing the Void
With your new Wall-Runner Hyper Boots, delve into this bizarrely treacherous alien planet to find the cure to a newly raging virus, a native plant.

AND MANY MORE
For as long as I remember, I’ve loved turning the world into a playground. Now, I make games that capture that same spark; making worlds that invite curiosity and bring story and gameplay together, making players feel like they're a part of it.
,_ logo
picture of me
Inspiration
(mega, mgs, kloa, zelda, hospital art ball mouse, upside-down show, etc.)
use images n story + stuf
(make this (^) link to the itch page too
"Include more hands-on stuff like sprite animations"
- gianna 2025
Other Works
(student work)
(on that page, include an image of child me with a zelda shirt or plush
This or the blog page
this should all be clickable to give more information/have the itch/thesis bio
It is now possible for the player to jump up to the balcony and take the shirt now they're in the side view.
Make every clickable link italicized.
GAMES
put a frame around these gifs

could be custom for each
Make textboxes without background, then make boxes behind that are semi-transparent
Typefaces:
DejaVu -Links
DejaVu Mono - Titles
Courier - Bios
Make dedicated pages explaining how or why I made game.
Make this
about & games
separate pages

This game was a collaborative effort with my now-friend, Hua, where we both tried figuring out a fun gameplay mechanic and then a setting to make this feel special.
While Hua got the cool graphics and movement code, I was in charge of level design and refining the narrative elements.
This was a lot of fun to make.

This was one of my earlier forays into 2D on Unity. I am quite proud with how the simple style came out and still holds up, not only with the art style but with the gameplay too, despite the bugs.
But hey, I can just say they're "features".
Make snappier taglines and make 'em bigger!